

NASA / Jet Propulsion Laboratory / MicrosoftĬaution! Contextmenusin densely populatedorclose-quartersspace can result inĮnvironment clipping ,occlusionorz-fighting.Ĭaution! Beware of too many nested fly-outsin pop-up menus.Ĭaution! Amouse pointershould followsurfaceslike the gaze cursorbut will appearto

Users get gun-shy and it stresses themout.Ĭase Western Reserve University School of MedicineĬase Western Reserve University School of Medicine / Microsoft
Touchcad demo limitations simulator#
Vestibular discomfort AKA, simulator sickness.Ĭaution! Aggressive orexcessive event triggering with gaze islike pointing a loaded gun Z-fighting Near/far focal length switching causes discomfort. Occlusion and Clipping UI needs to respect the world. Where to anchor menus? Head-locked UX is annoying. Iron Man 3, Marvel Studios / Paramount Picturesįatigue UX should be tailored to the duration of the experience. Most UX/UI design isstill focused on flat, 2D screens.
Touchcad demo limitations Pc#
The size of the desktop PC market today.” “We expect virtual and augmented reality toīecome an $80 billion market by 2025, roughly John Howard (LOOOK Inc) UX/UI Design for VR and Mixed Reality It can be used for a wide range of tasks such as marine/yacht design, production of soft material based objects such as tents, blimps, inflatable objects, reversed engineering where copies of existing objects are being recreated. Join over 4,000 attendees from all over the world including a mix of CEOs, CTOs, designers, developers, creative agencies, futurists, analysts, investors, and top press in a fantastic opportunity to learn, inspire, partner, and experience first hand the most exciting industry of our times. TouchCAD is a combined 3D modeling and unfolding program focusing on the ability to generate complex 3D shapes and converting them into physically buildable models. We’ll take a look at what works, what doesn’t, why, and how you can apply these UX/UI principles to your own projects.Īugmented World Expo (AWE) is back for its seventh year in our largest conference and expo featuring technologies giving us superpowers: augmented reality (AR), virtual reality (VR) and wearable tech. This talk explains the spatial UX/UI toolbox being created by pioneers in the space. And the tried-and-true rules of flat UX design often fail to translate into 3D. The futuristic, 3D interfaces of movies and video games are rarely functional in practice. What do UX designers and engineers need to do to make the jump to spatial 3D? Virtual Reality and Mixed Reality will become the biggest technology disruptions since the smartphone, but most UX/UI design is still focused on flat, 2D screens.
