
The commentary mentions the question of how “the protagonist and party members should look like as thieves” (creator commentary, page 44). The creator commentaries for Joker show how his design changed as the team worked through larger questions for Persona 5‘s story. Breaking this down fully would make its own article, but a great place to start is the commentary for the main character (aka “Joker”). The book goes the extra mile with its creator commentaries. While the Persona 3 and Persona 4 art books focused on line sketches for the characters, the Persona 5 art book also includes pen-and-ink brush images, and more full-color images. After being treated to several polished promotional images, including the game’s box art, the book dives into its character designs.Įach character section emphasizes the sharp divide between daily student life and the phantom thieves’ dungeon crawling adventures at night. The Persona 3 Official Design Works book spans 144+ pages. Every book works within this framework to showcase its art style and design process. Each book has publicity illustrations, character design pages, and a “world of Persona” type section. The Persona franchise has, over recent years, nailed down the art book to a science. This will be a good starting point for understanding Persona art books and video game art books in general. This article will look at three recent main-line games, Persona 3, 4 and 5, (original releases) as well as two spin-offs: Persona 4 Arena and Persona Q: Shadow of the Labyrinth.

Whether its made for a main JRPG entry or spin-off, the books feature promotional art, early character sketches, concept and final images for settings, and commentary from each game’s artists. Some of the best examples of recent video game art books come from the massive Persona franchise.įrom main-line entries to spin-offs, most recent Persona games have art books. At their best, they can help fans better appreciate their favorite titles. Video game art books show a game’s design process from start to finish. While video games are increasingly appreciated as an artistic genre, art books for video games still fly under the radar.
