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Final fantasy versus xiii
Final fantasy versus xiii




  1. Final fantasy versus xiii how to#
  2. Final fantasy versus xiii Pc#

But in the shift to business divisions, where you have teams specifically focused either on a single project or several, I was tasked not only with the project but also with formulating the team. Up until that point, there had been different production divisions. "It was right around that point in time that the company's internal structure changed as well, so XV was created by Business Division 2. Tabata's new role and responsibilities coincided with a massive top-to-bottom restructuring of the entire company.

Final fantasy versus xiii how to#

Originally, I focused specifically on the development team and formulating a plan for how to move forward, but because I was coming on as the new director, I wasn't just evaluating the dev team but also looking at things from a business perspective, which is why it sounds like some of what I was doing was more a producer's job." Tabata wanted Final Fantasy XV "to be seen as one of the big boys."įFXV wasn't along in undergoing a transformation, however. "I came on as the project was sort of shifting gears, both directing and producing, in a sense. "I came on during the point at which the project was rebranded from Versus XIII to XV," says Tabata, "and my job was to create the foundation of the dev team in working toward this new product: Looking at the new technology we'd be using, and evaluating the team structure and how they'd be operating and developing prototypes for this new hardware. But development became mired, stuck in a perpetual stall, and sometime in 2012 Tabata joined the team as its new leader, allowing Nomura to shift his focus over to Kingdom Hearts III (and, eventually, the eagerly anticipated Final Fantasy VII remake). At that point, it was to be an action-oriented spin-off of Final Fantasy XIII directed by Kingdom Hearts producer Tetsuya Nomura. Square Enix announced the game that would become FFXV under the title Final Fantasy Versus XIII back at E3 2006. The sheer scope of FFXV project, and its lengthy history, meant we could only touch on a mere sliver of all there is to be said about it-even though Tabata himself only worked on the game for a fraction of its total development time.

final fantasy versus xiii

The early combat of Final Fantasy Versus XIII. So while Tabata and his team can't necessarily afford to enjoy a victory lap just yet, he certainly seemed more relaxed when I spoke to him last month in Tokyo than he had during interviews in the year or two leading up to the launch. Still, the hardest part-simply shipping the game in any form after a decade of developmental ups and downs-is out of the way.

Final fantasy versus xiii Pc#

Tabata's role with the game is far from over, though besides several single-player add-on content packs being prepared as downloadable content throughout 2017, the FFXV team also has extensive multiplayer ambitions, and they haven't ruled out the prospect of higher-spec applications (such as an eagerly demanded PC port). Now that the dust has settled on Final Fantasy XV and its strong global sales appears to justify hopes for future chapters in the long-running RPG franchise rather than toll its death knell, producer Hajime Tabata can afford to look back and wax philosophical on the project.






Final fantasy versus xiii